Editing Immersive Recordings: An Elicitation Study

Immersive recordings capture virtual reality interactions and are used in various contexts such as education and entertainment. However, there has been only limited research on requirements and techniques for editing such recordings. We interviewed expert editors of video recordings to understand their workflows, familiarised them with immersive recordings, and asked them about what editing challenges and capabilities they can envision for immersive recordings. The experts identified several functionalities they considered relevant for editing, including viewer placement, control over the viewer’s size, support for live and asynchronous collaboration, and different transition types. 

Anton Benjamin Lammert, Jonas Linss, Juan Camilo Garcia Cano, Tony Jan Zoeppig, Bernd Froehlich. Editing Immersive Recordings: An Elicitation Study. Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024. DOI: 10.1145/3641825.3689499
@inproceedings{lammert2024editing,
  title={Editing Immersive Recordings: An Elicitation Study},
  author={Lammert, Anton Benjamin and Linss, Jonas and Garcia Cano, Juan Camilo and Zoeppig, Tony Jan and Froehlich, Bernd},
  booktitle={Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology},
  year={2024},
  doi={10.1145/3641825.3689499}
}

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